We’ve landed. We’re prepared. We’re going to kick ass and do some coverage.
Click here for our special Leipzig Game Convention page.
Tags:convention coverage game gc germany Industry interview leipzig vgvisionaryThe guys over at Sony Online Entertainment have an interesting concept on their hands with the Agency. Hal Milton, lead designer on The Agency, told us a lot about their design philosophy. The game mechanic that involves hiring or finding NPC’s called ‘Operatives’ seems to have a bigger impact on the gameplay then we assumed. Check it out.
Tags:2008 chris gordon coverage e3 game Industry interview jon racasa LA los angeles marketing vgvisionary vlad micuThe Who man. The fricking Who were at the Rockband Bash during E3. Everyone who was there will tell you that it was a historical moment for the E3, if not the entire game industry! We looked up Harmonix’s Sean Baptiste the next day to talk about the company’s growth, the lessons learned with Rockband and the situation with Europe. You’re glad to know Harmonix sticks to their roots and have some strong ideals that other game companies could learn from.
Trivia: Dave Grohl once walked up to Sean during an MTV party and told him he looked very handsome.
Tags:2008 chris gordon coverage e3 game Industry interview jon racasa LA los angeles marketing vgvisionary vlad micuQuakeCon 2008 was all it promised to be and more. With only a few stories in the back of our heads, Jordan and I ventured towards the Hilton Anatole in Dallas to find ourselves at one of the most social and well-organized gaming events in the world. The support from id Software and the sponsors was obvious and went far beyond just financial aid: it’s about giving back to their fans. Seeing id Software’s CEO Todd Hollenshead and Executive producer Marty Stratton interact with the attendees on and off stage was hartwarming. They even helped out with cleaning up the BYOC area.

While big game companies have just recently started hosting their own private events for press & media, QuakeCon has already been doing this for an entire decade. For the fans. So here’s our line-up of things that caught our attention at QuakeCon, apart from all the fun we had. There’s still some stuff coming up though. I lost my mini-DV cable, so capturing all the video footage we took will take a while. Darn it.
Down in Dallas for QuakeCon. Comicon coverage put on hold.
QuakeCon Day #1: id Software press conference + Carmack keynote
QuakeCon Day#1: The first pictures start rolling in
Quake Live’s success will determine future Quake projects
‘Frag’ – A documentary about esports that everyone should see
Wolfenstein RPG features Gary Oldman as Hitler’s evil twin.
An interview with the creators of ‘Frag’ from QuakeCon 2008 in Dallas (Coming Soon)
Our full photo coverage can be found over at the VGV Flickr, right here.
Special thanks to Jeff Dill (TheGameReviews.com) and Richard Christopher Boggs for helping out
!
Tony Robbins gave this excellent talk about the drive behind what we do and why we do it during the annual TED invitational. It pleases me to say that I founded VGVisionary based on the themes Robbins discusses, namely the need to focus on people’s emotions, being resourceful and having the ability to give back to people that have either inspired us, helped us or need support themselves.
Source: TED.com (via BoingBoing.net)
Remember the early days when Nintendo started to include games like Wolfenstein 3D into their line of 3rd party games for the SNES? Remember the horrid amount of censorship they used?

Nothing seems to have changed in more then a decade, with T-Mobile’s “nanny protectionism sort of thing” (- John Carmack) forcing Hitler’s facial hear down onto his chin for id Software’s new mobile game ‘Wolfenstein RPG’. He sure looks like Zorg from the Fifth Element doesn’t he? Also, a clear sign of antagonism often used in entertainment.
I didn’t know you could make Hitler more evil, but id Software (and T-Mobile) apparently just did.
Tags:2008 competitive convention coverage developers development e sports event game gaming Industry mobile quakecon
A new documentary on e-sports premièred for the public at QuakeCon today. Quite a lot of familiar faces passed and unknown stories were told. To summarize: a great initiative that sheds some interesting perspectives on a world that is glorified by many, but has never really been understood. Here’s the first of two trailers:
I liked it, everyone here at QuakeCon liked it and if you’re even a little bit interested in E-sports, you’ll like it. They just opened their website over at FragMovie.com and we had the opportunity of having an interview with the creators Judd and Mike, so stay tuned for that!
Source: FragMovie.com
By now, most of us are familiar with this polished up version of Quake Arena. Quake Live will allow gamers to play Quake III Arena over their web browser, with small and quick installation.
Not having announced any upcoming Quake sequel during the id Software press conference, John Carmack said this year is all about Quake Live, which took half a year longer to build then initially thought. Carmack did mention that he was still uncertain about the project’s success and his aim for Quake Live is to reach a broader market that wants to play an FPS game, without having to endure the FPS experience of installing, patching and finding suitable online servers. Once 100.000 players registered for the beta, everyone’s hopes at id Software got up.
“We’re hoping for 5 million or more people,” Carmack said, pointing towards the possibilities of expanding Quake Live to a broader market. The game will be “playing to the strengths the PC still has,” such as superior web browsing and the keyboard/mouse controls. Carmack finished his talk on the game by stating that there were no plans to create a new Quake Arena sequel, but that the success of Quake Live will definitely determine the future of that franchise:
“The door is not completely shut for another Quake project and I would say that probably the success of Quake Live will determine whether is going to be another Quake Arena project. If we do go out and get many many millions people playing regularly on Quake Live, then the publishers are unable to overlook this. [...] Right now, the publishers aren’t all that interested in a multiplayer focused game and they’re probably right.”
Update: Spent 5 hours playing Quake Live in the BYOC area at QuakeCon yesterday. I’m hooked.
Tags:2008 competitive convention coverage developers development e sports event game gaming Industry keynote quakeconSo Jordan, Jeff and I got to do two the the most important things at QuakeCon today: getting a spot in the BYOC and attending the id Software press conference. Oh yeah, we also got to check out the Wolfenstein booth babes while they were strolling through the BYOC area, annoying other gamers.
So enjoy the few pictures of many to come on the VGV Flickr account, right here.
Tags:2008 competitive convention coverage developers development e sports event game gaming Industry keynote mobile quakeconThe press conference mostly revolved around id Software’s newest endeavour to deliver Quake Live, a new browser version of Quake III Arena, to the masses. Completely free and add revenue driven, the currently in beta phase game will offer a matchmaking system, friend list, special events, personal statistics and more. And everyone at QuakeCon gets to join the beta, including myself. Guess what I’m playing for the rest of this event!

With just very short snippets of info on other projects in development at id Software, it doesn’t take a genius to figure out the focus of this year’s QuakeCon: getting Quake Live out to the masses. More about the press conference after the break!
Tags:2008 competitive convention coverage developers development e sports event game gaming Industry keynote mobile quakecon